Connecting the digital product with the physical gym
Choosing a climbing gym involves more than finding the closest location.
Climbers want to know how busy it is, which training boards are available, how long it takes to get there, whether parking is available, and sometimes even when the last train leaves.
Capybara brings those decisions into one mobile experience, helping users go from “Where should I train?” to “Enter Gym” with less searching and fewer unknowns.

Turning a growing prototype into one clear experience
The existing concept already covered a wide range of useful gym information, but the experience needed a stronger hierarchy. The challenge was to surface the details that influence a visit occupancy, distance, board types, transport, parking, and facilities without turning every gym card into a wall of information. At the same time, the primary action had to remain obvious for users who already knew where they wanted to train.
Creating one focused member journey
We redesigned the experience around a simple sequence: Choose a gym → understand current conditions → explore facilities → plan access → enter the gym.
The main gym card provides the information users need for a quick decision, while expandable sections keep deeper details available without overwhelming the first view. Climbing-specific tags make training facilities easier to compare, occupancy becomes visible at a glance, and the Enter Gym action remains the clear endpoint of the journey.

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Building a simple and scalable climbing experience
We explored the product from both sides of the experience: what climbers need before arriving and what the gym needs to communicate clearly.
That helped us create a structure that works for quick decisions while still supporting a broader ecosystem of access, community, passes, and gym services.
Discovery
We mapped the information users need before choosing where to train. Beyond standard location details, climbing introduces more specific decision factors: available boards, current occupancy, travel time, transport conditions, parking, and nearby facilities.
These needs became the foundation for the product hierarchy.

Wireframes
The wireframes focused on balancing quick scanning with deeper exploration. The first view prioritizes gym name, rating, area, distance, walking time, occupancy, board availability, and the main entry action.
Secondary information stays available through expandable sections, allowing users to explore details only when they need them.

Brand Guide
The visual direction needed to feel active and contemporary without becoming overly technical or performance-driven.
We explored a warmer, more approachable system that could work for experienced climbers while still feeling accessible to people discovering the gym for the first time.

UI Concept
The final UI uses clear hierarchy, compact status indicators, board tags, expandable information, and consistent mobile patterns.
Kilter Board, Tension Board, MoonBoard, CapyBoard, and Spray Wall can be identified quickly, while information such as subway access, last train, parking, and nearby accommodation remains organized into focused sections.
The result is an interface designed for quick checks on the go rather than long browsing sessions.

More than a gym finder
The navigation extends the experience beyond discovering a location.
Gym supports location discovery and access.
Shop creates space for gym-related products.
My Pass gives members access to their gym credentials.
Community supports the social side of climbing.
Profile keeps personal settings and account information together.
This structure gives Capybara room to grow from a single gym flow into a broader digital platform for climbing communities.
When climbers decide where to train, the small practical details matter. We designed Capybara to bring those decisions into one place — so users can spend less time checking logistics and more time climbing.

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